When moving through a Loop, the player is able to either run or roll, if moving fast enough, through it. If a playable character is not moving fast enough, the playable character will fall down out of the loop, or not be able to scale the slopes. In order to pass through a Loop, a player must move at sufficient speeds in order to remain in contact with the surface of the Loop, and will then exit on the other side. ![]() The earlier games for the Sega Mega Drive featured a more developed game engine with momentum-based physics than any video game before. ![]() While not every level of each game has Loops, they are seen to be one of the most common elements in the series. ![]() In the Sonic the Hedgehog series, loops are seen in almost every platform title and even in some spin-off games. Concept artwork from the early development of Sonic the Hedgehog (16-bit) showing the functionality of a loop.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |